Echoes of Aincrad Wiki

Echoes of Aincrad Demo Missions — Prologue Through Mission 4

Prologue — Before the Town of Beginnings

The demo prologue drops you into a collapsed ruin corridor with minimal healing and no partner support. Follow the golden quest marker until you reach Centrigolem, a rotating stone construct that telegraphs its slam attacks with a glowing core. Stay mobile, punish the recovery window after each slam, and reserve sword skills for when the core exposes — full details live on our Boss Fights page.

Immediately after Centrigolem, the path opens into Ilfang the Kobold Lord's arena. Ilfang calls weaker kobold adds unless you focus the lord; burn SP on crowd-control sword skills if you picked dual blades or halberd. Clearing Ilfang unlocks fast travel to the Town of Beginnings and registers the Main Terminal as your mission hub. Rest at the inn before accepting Mission 1 — Growth Points from the prologue are best spent before leaving town.

Mission 1 — Ayoth Snow Fields and the Cat-Boar

Mission 1 begins at the Main Terminal bulletin board. Accept the Ayoth contract and exit through the north gate toward Floor 1 snow fields. Ayoth's terrain slows sprinting slightly and hides the cat-boar tracks behind ice pillars; follow footprint markers and listen for growls to avoid circling the map. Standard wolf packs spawn along the route — let Iori in Free Mode draw aggro while you flank for backstab bonus damage on dagger or rapier builds.

The cat-boar itself mixes charge attacks with a short leap slam. Dodge perpendicular to the charge vector, then counter during the stagger animation. The mission completes on kill; collect drops before returning to town. Turn in at the Main Terminal to unlock Mission 2 and smithy synthesis tutorials. If you are low on Healing Crystals, detour to the Item Seller before heading out — see our Consumables guide for restock costs.

Mission 2 — Dark Strider Wolf Hunt

Mission 2 sends you east into a denser forest band where visibility drops at dusk lighting. The Dark Strider Wolf leads a small pack; killing adds first is optional but reduces chip damage during the boss phase. The wolf telegraphs a dash bite with a low stance — block with shield builds or sidestep with rapier/dual blade dodge frames. SP regeneration matters here because the fight lasts longer than the cat-boar encounter.

After the wolf falls, a temporary safety zone activates near a stone checkpoint — one of several Floor 1 rest points documented on our Floor 1 Areas map. Use it to recover stamina outside combat before backtracking to town. Mission 2 completion opens partner Switch Mode tutorials; read the Partner System guide before Mission 3 if you plan to swap control to Iori during cave ambushes.

Mission 3 — Exploration Cave and Hidden Routes

Mission 3 shifts from a single hunt to exploration inside a multi-chamber cave. Enter through the marked crevice south of the forest checkpoint. The main path is linear, but side tunnels contain chests with crafting shards and bonus Healing Crystals. One branch requires a ledge jump from a broken bridge — if you miss it, loop back through the lower tunnel rather than wasting stamina on failed climbs.

Mid-cave triggers an ambush wave of bat-type enemies that punish blocking; use light attack chains to rebuild SP, then clear with an area sword skill. The mission objective updates when you interact with the glowing stalactite at the deepest chamber. Exiting the cave places you near a field shortcut back to the Town of Beginnings, saving time versus retracing the forest path. Upgrade at the smithy before Mission 4 — Violet Fencer elites assume at least one EX-MOD slot filled.

Mission 4 — Violet Fencer Dungeon Gauntlet

Mission 4 is the demo's structured dungeon. Accept the contract, then travel to the violet-lit entrance east of the cave exit. Inside, three elite Violet Fencer knights guard sequential rooms with locked doors that open only after each elite falls. They share a thrust-counter pattern: feint, pause, then lunging stab — dodge into their flank rather than backward to avoid wall pin.

The final chamber opens to a cutscene teasing Wrathful Shrewman before placing you back in town for finale prep. Clear inventory clutter at the Chest Orb, buy Luminous Talismans if available, and allocate Growth Points toward survivability. Continue to the finale via the Main Terminal's red-flag quest — our Wrathful Shrewman guide and Boss Fights page cover the last encounter in depth.

Related Pages in This Section

Frequently Asked Questions

Do I need to finish every side chest in Mission 3?

No for story completion, but optional chests supply materials for smithy upgrades and extra Healing Crystals that make Mission 4 and Wrathful Shrewman easier. The walkthrough above notes the one easy-to-miss ledge branch.

When does Iori unlock Switch Mode?

Switch Mode tutorials trigger after completing Mission 2 and returning to the Town of Beginnings. Mission 3 cave ambushes are the first practical place to swap control mid-fight.

Can I repeat Mission 1 for farming?

The demo allows re-accepting completed missions from the Main Terminal for material farming, though drops are capped compared to the full game. Cat-boar materials are useful for early EX-MOD synthesis.

What weapon is best for Mission 4 elites?

Shield and one-handed sword builds handle Violet Fencer thrust counters safely. Rapier and dual blades work if you master sidestep timing. See our Weapon Tier List for demo-specific rankings.

Where is the Main Terminal in town?

The Main Terminal sits near the central plaza opposite the inn. Our Town of Beginnings map labels every service NPC including the terminal quest board.